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Where the long game wants to keep you resource gathering limited and trickle out bits in secret areas. The short game wants to be a frantic action game that leaves you drained of your resources by the end of this encounter. This is game that has no qualms about wasting the player's time if they happen to fail. You have to find all those secrets and fight all the fights again. Guess what? You have to do the entire room over again. Let's say you get through a room, find all the secrets and such, only to die at the last enemy. So if you get to a combat encounter with 3 health and no health pacts, well you'll be stuck there until you either beat it or go back to town (which, to the game's credit, can be done from anywhere as long as you're outside.) It gets worse though. When there's not combat they seem to be more common. So much so that most rooms don't even have one in them. Health pacts are extremely rare to come by. Your health, healing items, all resources you use during combat will be back to whatever they were when you hit that autosave.
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If you die in combat your thrown back to the last auto-save. Let's take the check point system for example.
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It's chalk full of questionable design choices that make it appear difficult.
#Hyper light drifter walkthrough northern dark upgrade
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► Eurogamer Recommended - Heart Machine's slash-'em-up is punishing and precise - and incredibly beautiful. ► 9.5/10 Game Informer - The combination of soundtrack, art, and combat creates a rabbit hole worth your full exploration. There may be flaws, but they are negligible and won't cause massive damage. ► 9/10 Destructoid - A hallmark of excellence. ► 14 + nominations among the Best Visual Design, Best Audio and Best original Game categories. ► Winner of the Audience Award and Excellence in Visual Art awards of the prestigious Independent Games Festival. Finally, Heart Machine's award winning slash-'em-up arrives to iOS in the most polished and refined version yet, the Special Edition.